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ART OF PLAY

ART OF PLAY IS A BOUTIQUE CREATIVE STUDIO BASED IN THE HEART OF MELBOURNE. WE DESIGN AND BUILD A WIDE RANGE OF HTML5 MOBILE AND DESKTOP COMPATIBLE GAMES AS WELL A VARIETY OF ONLINE INTERACTIVE MEDIA.

About UsOur Work

About

We Create Awesome Stuff

We are a Creative Team based out of Melbourne Australia with small studios in London and New York. At our core we design, illustrate, animate and program HTML5 games that can be played on any desktop or mobile device. We also offer e-learning solutions for younger audiencesa and full digital solutions to help market interactive experiences.

HTML5 GAMES

Fun, engaging, addictive cost effective games that can run on desktops, laptops and current mobile devices.

E LEARNING

We have extensive knowledge in creating educational applications and games to aid parents with their children. We also develop experiences for the learning impaired.

DIGITAL DESIGN

We offer a full range of digital solutions to help promote interactive experiences from micro sites to expandable online ads.

How We Work

Art Of Play can create an interactive experience from the ground up. Our team offers a wide range of skill sets that make the design and development process a breeze.

LEVEL 1: PLANNING

We work with our clients to formulate a game plan harvesting brain cells for the best possible interactive experience.

LEVEL 2: CREATIVE

Our team covers all aspects of interactive design. 3D modelling and animation? Done. Traditional and digital 2D illustration and animation? You bet.

LEVEL 3: DEVELOPMENT

We build and test all of interactive experiences in-house. Our studio Astromech droid provides plenty of sugar rich beverages to keep the heart of the studio pumping.

LEVEL 4: PROMOTION

We help our clients with supporting creative material to help promote and engage with players. Everything from micro sites to expandable banners.

Team

THE LINE UP

The core players. We make no excuses for our straight up unabashed nerdery. We design and build games and a broad range of interactive media and we love it.

Ash Nicholls

A child of the 80's, Ash spent most of his early years with a controller of some kind in his hands. Now, along with his creative direction, he enforces a strict respect for everything Star Wars and Dreamcast.

Ashley Nicholls
Director/Sabersmith

Billy Deakin

There's no doubt about it, Billy uses a different part of his brain. A part that uses variables, strings (and other terms we dare not speak of) to bring our games to life. And we love him for it. We also like his accent.

Billy Deakin
Lead Developer/Pasty Chef

Owen Gregory

Set your expectations to stun-ing. Owen is at the helm of Art of Play's game design and illustration. A big fan of next gen as well as retro gaming, he's always willing to boldly go where no games have gone before.

Owen Gregory
Lead 2D Artist/Animator

Derek Pritchard

Despite being born with a low polygon count, Derek grew up to be a master of his trade. Taking 2D files and adding that all too valuable 3rd dimension, Derek is the unstoppable animating machine.

Derek Pritchard
3D Production Lead

Contact

Get In Touch

Tel: +613 9013 7123

Suite 62
30 Russell Street
Melbourne, VIC 3000

info@artofplaygames.com
www.artofplaygames.com

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